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- Mac os emulator for linux mac os#
- Mac os emulator for linux software#
- Mac os emulator for linux mac#
The website E-Maculation is dedicated to classic Macintosh emulators.
Mac os emulator for linux mac#
(For instance, macOS is based on BSD UNIX the classic Mac isn’t.)
Mac os emulator for linux mac os#
macOS has evolved since Apple introduced it back in 2001 as Mac OS X, but it is very different from its precursor. The Macintosh operating system’s history is often split into two sections: the classic Macintosh OS, and the modern macOS. The Macintosh operating system has evolved greatly since its introduction in 1984. Since my DOSBox post, where I demonstrated classic MS-DOS software, I’ve wanted to find and use a classic Mac emulator to experience the classic Mac experience – to run classic Macintosh software, experience the user interface and see what has and hasn’t changed.
Mac os emulator for linux software#
Me thinks something to do with the compiler/linker mismatch? But I’m a little out of my wheelhouse in diagnosing why.Want to run yesterday’s Macintosh software on your modern Mac or PC? _ZN2od13VariSpeedHeadC2Ei in VariSpeedHead.oĪnd then at the very bottom of the error message ld: symbol(s) not found for architecture x86_64Ĭollect2: error: ld returned 1 exit status "_ZN2od10LinearRampC1Ev", referenced from: _ZN2od11PedalLooper6stereoEv in PedalLooper.o _ZN2od11PedalLooper4monoEv in PedalLooper.o "_ZN2od10LinearRamp20getInterpolatedFrameEPf", referenced from: "_ZN2od10FileReaderD1Ev", referenced from: "_ZN2od10FileReaderC1Ev", referenced from: "_ZN2od10FileReader8readLineERNSt7_cxx1112basic_stringIcSt11char_traitsIcESaIcEEE", referenced from: _ZN2od14ScaleQuantizer13loadScalaFileEPKc in ScaleQuantizer.o "_ZN2od10FileReader4openERKNSt7_cxx1112basic_stringIcSt11char_traitsIcESaIcEEE", referenced from: Undefined symbols for architecture x86_64: It’s a pretty long list of undefined symbols, so I’ll only attach the first few. I also changed line 30 in emu.mk so that the sdl2/2.0.14_1 matched too.ĮDIT: Updated to reflect the change in tomf’s build-osx branch.ĮDIT2: This works pretty much out of the box now on macOS using the master branch from odevices.ĮDIT3: the official docs are what you want to I can definitely get the emulator running and use a few things like the Test Osc, but when it comes to installing the packages, have you had luck there? Essentially my usr/local/Cellar/sdl2/2.0.14/ had to be changed to usr/local/Cellar/sdl2/2.0.14_1/ (sdl2_ttf seemed fine, so I didn’t touch it). They weren’t so I edited the linux.mk file so that the file paths matched both CC and CPP assignments (lines 2 and 3).
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I found this by navigating to my /usr/local/Cellar/SDL2 directory and just checking out the the file paths that linux.mk referenced to see if they matched what was on my machine. They happened to be saved to my computer with a slightly different naming convention.
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The first time I tried to run make emu ,I’d get an error where my SDL2 files couldn’t be found. I cloned build-osx branch to my computer.